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Insane and Stubborn

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Many of us begin the new year with high hopes, great expectations, and visions of a bright future. I began it with a hair-tearing sense of "What the frack have I gotten myself into?" 2008 marks my third and final year as a digital media student. My chosen major is 3D modeling and animation, one of the most cutthroat of industries. Many are called; few are chosen. Among the thousands of 3D adepts who graduate from art colleges, only a select, meticulously-sifted handful make it into their desired careers. And those that do make it face a long, arduous, exhausting road. 3D artists work 50 hours a week (more if doing an urgent project), endure lengthy, eye-bending stints in front of a glaring computer screen, and come out of the office too drained to pursue a proper social life. The only acknowledgment of their blood, sweat and tears is a fleeting, half-second flash of their name in the credits-- all the accolades and media attention tend to go to the directors, producers and voice act...

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